Chapter 6: Temporal-Difference Learning
Examples
- Sarsa (and GLIE) for the Cliff Walking Environment. See more on schedules.
- Q-Learning for the Cliff Walking Environment
- An Agent that learns to Play Tic-Tac-Toe with Q-Learning implements an agent that uses the tabular Q-learning algorithm to play the game from scratch.
Connection to Chapter 17.4: Reward Engineering
Examples
License
© 2025 Michael Hahsler. All code and documents in this repository are provided under the Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) License.